Game Companies & Social Responsibility: The Time is Now is a year long study of the game industry and its social responsibility efforts. Study shows that women and children constitute the majority of the social gamers today. The study suggest to the game industry that at a time when money is tight, they should be at the forefront of helping kids to healthier life.
A customized collection of grant news from foundations and the federal government from around the Web.
In the world of social enterprises, failure is a cringe-worthy moment nobody wants to talk about. But, social entrepreneurs can benefit from their failures.